Saturday, 8 October 2011

Hello and welcome to the start of my FMP. As this is meant to be my opportunity of freedom in what I want to do. I have a great love for 70’s and 80’s music, amongst other eras. I was thinking of creating a disco from either the 70’s or 80’s.

I obviously wasn’t old enough to experience either the 70’s or the 80’s so I only have what I have seen and read to go on. Films such as Studio 54, Carlitto’s way, Saturday Night fever etc. have shaped my ideas of the sort of disco I want to create. Smoke machines, neon lights and patterned furniture will feature heavily.

My first point of action is to gather reference from modern day retro bars and nightclubs to look at layouts of space. At the same time I will be looking at films, documentaries and pictures of discos of the time. From the reference gathered I will start to produce concepts of the space and layout of the disco. A main ingredient in a disco is music. Due to copyright laws I can’t use any of my all-time favourite 70’s, 80’s music. Fortunately I have a brother who is a very talented musician who has agreed to let me use some of his music. He also offered to produce one off music for the level if I want to set a certain mood. So I’m going to draw up a document of agreement between myself and my brother that I will include in my documentation during the project.

My rough timeline for the project so far looks like this:

Week 1-2 Research/ Gathering reference and producing mood boards
Week 2-5 Concepting/ Producing various layout and styles of disco
Week 5-6 Asset list/ I will compose a list of assets I want to place in the level
Week 6-9 Asset creation/ Creating the assets in max with no textures
Week 9-11 White boxing/ Producing the level in UDK and positioning the assets

This should hopefully take me up to the Christmas break, I have obviously considered that I have other work on at the same time when drawing up the timetable and I’m well aware that I may fall behind schedule one week but also I may get ahead of schedule on others.

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