Thursday 1 December 2011

Woah not been here in a while....

Plans have changed abit since my last post. Good thing i posting a up my rough Project brief so everyone can now see.





Fmp Brief

Main Brief
To recreate the restaurant inside of the LAX Theme building. The final piece will be placed into the Unreal Development Kit Engine. This will allow me to light the area in a realistic manner, whilst also allowing interactive elements to be present.

Size/Layout
Given the timescale to complete this project the level will consist of the areas assessable by the public. These areas include: The restaurant floor, the toilets and the lift to the restaurant. The surrounding area of the building will be built, but only to be viewed from the restaurant windows.
























Style
The Building itself is of Googie architecture and was originally built in the 60’s. The Assets and building should be of realistic graphics. I will use photos and original sketches of the building as my source of reference. The building and assets will be made to complement each other in colour and form as they do in real life.


Technical Specifications
The project will be made to current gen specifics (e.g. Xbox 360).
Tri count:
50,000 tris for the interior and assets in the restaurant
10,000 tris for the outside environment and legs of the buildings
60MB texture space for the whole level.


Asset list
Restaurant assets:
Bar
Tables
Chairs
Dividers
Stools

Toilet assets:
Sink
Taps
Sink
Toilet
Cubical
Cubical doors

Outside environment:
Buildings legs (supports)
Surrounding buildings
Street lights