Friday 27 January 2012

Quick update

Been busy getting final plans into place. Asset list is created but needs putting into a Excel doc.

Due to the nature of the building i've decided to build the blockout in 3ds Max. I'm more than aware of some of the problems that may arise in the future when importing into Unreal. I took this decision to preserve my sanity and ensure my work flow is constant.

I'm at the stage where i have all the walls, ceiling completed. I have all my doors and windows modelled too. I'm now onto creating assets to fill the space such as tables, chairs, cutlery, cash register's, toilet facilities etc.

I will focus on the view from the windows after all indoor assets have been created. The outdoor assets include the surrounding buildings and the building's legs.