Monday 26 March 2012

Bar surface texture fix

It was pointed out to me earlier today that the top of the bar was lacking density in the texture. I edited my texture and moved some UV's about and I think it looks alot better now.

But here are some comparison shots for you to judge yourself.

So hopefully you will see that the first two are with the original texture. The three that follow are the new texture that I think is better.







Sunday 25 March 2012

More of the same...

Every asset is now in the level apart from little tweeks and surprises that I have planned to do when I have the rest of the more important things finished.

Thought I would post a screen cap of my asset list. I haven't posted one for a long time after I realised on how many assets I had to make. I will have to make a correct asset list when I have some time that will have the exact amount of assets on it. I appear to have missed quite alot off.























So in these screenshots I have placed the tables and chairs and have the lighting I wanted. There are still a few tweeks on the lighting to do of course. There are a few dark patches where people would be sitting in darkness. Also the toilet assets are now in.


































































To my count I have 14 assets left to texture. Some I have already made the texture for, they just require some nifty UV'ing. After this I have collison to put on alot of assets. The skybox is next. Then I can get on to kismet and other fun things.

Tuesday 20 March 2012

Lift is in!

As It says above. The Lift is now in place. This is the starting point for the level so was about time I imported it.

Here are some screen shots. Again the lighting in the restaurant isn't final. It's just there so I can check everything looks ok. The lights in the Lift however are almost what I am looking for.





Thursday 15 March 2012

Apologies....

Sorry for the gap in posts. I transfered what I had already modelled and textured into UDK. I then found my self tweeking minor things and adding new assets and before I knew it 2 weeks had passed on the blog.

I have a handful of assets left to texture in the main restaurant. I also have the lift and the bathroom assets to texture aswell. The toilet walls and floor are built/ textured, I just forgot to put a light in there before I built production lighting.... After that I can start thinking about final lighting. The lighting I have in the level at the moment is just so I can see materials and maps.

Skybox and Kismet work will follow after along with any funny assets I have time to make and place in the level :)

Anywho, here are some screen shots of what I have as of 10 minutes ago.